![]() The solution was some party bags with tee-shirts and other goodies, as well as an online party with some activities. It’s been a time-honored tradition for some time to celebrate our anniversaries at Tommy’s Mexican Restaurant in San Francisco but that wasn’t really possible this year. Anyway, we’re glad to have made it these 20 years and back to the world of Psychonauts. But then they’d take our jobs and it’s a whole thing. I feel bad for everybody in that timeline and I’d like to invite them over to ours. And when someone there says, “My favorite game is Psychonauts!” You’d just say, “Huh?” You wouldn’t know that that person must be a traveler from another timeline. There’s an alternate timeline where the game was never made! And everybody there is a little sadder. Their first project was Psychonauts but the development wasn’t entirely smooth sailing as an initial deal with Microsoft went through and it was only a last-minute publishing deal with Majesco that saved the project and the studio. By coincidence, the first day of work fell on Tim’s birthday. We’ll start with the party!Ģ0 whole years ago, in the age of the dinosaurs, a small team including our big boss Tim Schafer and programmers David Dixon and Jonathan Menzies came together to form Double Fine. ![]() Today, we’d like to share more details on the level you saw in the last trailer and give a behind-the-scenes look at our 20th anniversary party. ![]() While we’re mostly meeting through computer screens and connecting to remote servers, progress continues on Raz’ newest adventure. Oh yeah, that reminds me! We just had our 20th birthday party!Īdjusting to a work-from-home reality took a bit of time but after months away from our home base, the studio’s adjusted. Without you there’s no way we would have lasted as a company for twenty years. We know you’ve been waiting for this game a long time-some folks have been waiting 15 years! But after all that time we have to make sure the game is good enough for Psychonauts, good enough for us, and most of all, good enough for you! Thank you so much for your support and patience. From cinematics to boss fights, the speed is ramping up as the team comes together to build mental landscapes. Greeting Fig Folks! Content and Community Manager Heather Alexandra here! As the world continues to spin during these strange and unpredictable times, we here at Double Fine have worked to hone our processes and meet new milestones for Psychonauts 2.
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